This is a personal project I made. The goal was to try a fast workflow using less softwares as possible. Only Zbrush for sculpting, details and hand painting the textures, Photoshop to calibrate the textures, Maya/V-ray for rendering and Ornatrix for hair. I used AlSurface from Vray as skin shader.
I used the alphas from Texturing XYZ directly in Zbrush. I know it is limited in definition and microsurface but I am ok with the result. At first it was only a test ^^'
I finally made a quick facial rigg and make him a better face for the presentation.
I hope you like it guys !
Participant of CGTrader Awards (https://www.cgtrader.com)