JK Simmons as James Gordon

This is a personal project I made. The goal was to try a fast workflow using less softwares as possible. Only Zbrush for sculpting, details and hand painting the textures, Photoshop to calibrate the textures, Maya/V-ray for rendering and Ornatrix for hair. I used AlSurface from Vray as skin shader.
I used the alphas from Texturing XYZ directly in Zbrush. I know it is limited in definition and microsurface but I am ok with the result. At first it was only a test ^^'
I finally made a quick facial rigg and make him a better face for the presentation.

I hope you like it guys !

Cheers !

Participant of CGTrader Awards (https://www.cgtrader.com)

Final Image

Final Image

facial rig done and expression.

facial rig done and expression.

Hair result

Hair result

displacement map and skin shader tests

displacement map and skin shader tests

breakdowns from Zbrush

breakdowns from Zbrush