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Sky Zero (characters and creatures)

I worked on this commercial for SKY. I was in charge of modeling texturing and surfacing of the characters, and sculpting and texturing of the principal animals. I also supervised the whole visual development of the characters and creatures.
The timing was short and challenging but the final result is beautiful and worth the hard work. It made me out of my comfort zone and It was such a great time to work with the talented team at Light VFX.

I hope you like it !

I used zbrush, substance painter, maya, houdini, redshift.

detailing

detailing

character intentions

character intentions

surfacing WIP

surfacing WIP

surfacing WIP

surfacing WIP