Back in 2022, I had the opportunity to work on this short animation movie with Light VFX as Character/Creature art director and as principal character artist. It was a big project to me wich i had the responsibility of the 3D interpretation and of all the characters final look. I worked also made 3 of the principal characters and some other secondaries from modeling to lookdev but not the grooming wich was charged to the groom team. Some of the character I only did some parts of the production.
The images here are what i did.
The challenge was very interesting, make stylised shapes and make more realistic texturing and shading on top of that. It was a fun project i really liked to do. It supposed to have three episodes but unfortunately the project was canceled after the first one.
Everything was rendered in Houdini/Redshift.
Softwares used : Maya, Zbrush, Marvelous Designer, Substance Painter, Photoshop, Houdini, Redshift.