A work with Digital District Bordeaux team as Character Supervisor.
I was in charge of modeling, texturing, grooming and lookdev of the marmots. Additionnal and final lookdev was done by Julien Fabbris.
Modeling in maya, Sculpting in Zbrush, Taxturing in Substance Painter, grooming with Ornatrix Maya, Lookdev with Redshift.
The groom simulation and final rendering was done in Houdini and Redshift.
It was an awesome experience!
I hope you'll like it!