Ghost Recon Wildlands - Mathematic

- Modeling, texturing and Look development on the character Nidia Flores using Maya, Zbrush, Mari, TexturingXYZ and Substance Painter
- Lookdev of the full character Cardinal and texturing of his assets and clothes.
- Look development of the chopper.
- A lot of corrective blendshapes and additionnal displaces on many characters with Zbrush.
- Two full shots : set dressing, modeling, texturing, surfacing, shading, lighting and rendering.

Lighting, corrective blendshapes and rendering of the shot.

Lighting, corrective blendshapes and rendering of the shot.

Nidia Flores full character making

Nidia Flores full character making

Nidia Flores full character making

Nidia Flores full character making

Cardinal, character Texturing and Lookdev

Cardinal, character Texturing and Lookdev

texturing and look dev of the chopper.

texturing and look dev of the chopper.

All the shot texturing, lighting, rendering, corrective blendshapes.

All the shot texturing, lighting, rendering, corrective blendshapes.

- skin shader and detailing on hands. 
- Texturing, lighting and rendering of the shot.
- Post animation corrective blendshapes.

- skin shader and detailing on hands.
- Texturing, lighting and rendering of the shot.
- Post animation corrective blendshapes.

Fully textured and look dev of the chopper

Fully textured and look dev of the chopper

Ubisoft Tom Clancy’s Ghost Recon Wildlands

Ubisoft Ghost Recon - Making Of