Ghost Recon Wildlands - Mathematic

- Modeling, texturing and Look development on the character Nidia Flores using Maya, Zbrush, Mari, TexturingXYZ and Substance Painter
- Lookdev of the full character Cardinal and texturing of his assets and clothes.
- Look development of the chopper.
- A lot of corrective blendshapes and additionnal displaces on many characters with Zbrush.
- Two full shots : set dressing, modeling, texturing, surfacing, shading, lighting and rendering.

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Lighting, corrective blendshapes and rendering of the shot.

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Nidia Flores full character making

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Nidia Flores full character making

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Cardinal, character Texturing and Lookdev

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texturing and look dev of the chopper.

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All the shot texturing, lighting, rendering, corrective blendshapes.

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- skin shader and detailing on hands.
- Texturing, lighting and rendering of the shot.
- Post animation corrective blendshapes.

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Fully textured and look dev of the chopper

Tom Clancy's Ghost Recon Wildlands Trailer E3 2016

Ubisoft Ghost Recon - Making Of