- Modeling, texturing and Look development on the character Nidia Flores using Maya, Zbrush, Mari, TexturingXYZ and Substance Painter
- Lookdev of the full character Cardinal and texturing of his assets and clothes.
- Look development of the chopper.
- A lot of corrective blendshapes and additionnal displaces on many characters with Zbrush.
- Two full shots : set dressing, modeling, texturing, surfacing, shading, lighting and rendering.